进一步优化
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@@ -845,9 +845,7 @@
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geoIndex: 0,
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symbolSize: 5,
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itemStyle: {
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color: '#06b6d4',
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shadowBlur: 3,
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shadowColor: 'rgba(6, 182, 212, 0.5)'
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color: '#06b6d4'
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},
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data: []
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}]
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@@ -945,9 +943,7 @@
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geoIndex: 0,
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symbolSize: 6,
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itemStyle: {
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color: '#06b6d4',
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shadowBlur: 3,
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shadowColor: 'rgba(6, 182, 212, 0.5)'
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color: '#06b6d4'
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},
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data: geoData,
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zlevel: 1,
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@@ -1047,14 +1043,14 @@
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effect: {
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show: true,
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period: period,
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trailLength: 0.1,
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color: 'rgba(99, 102, 241, 0.8)',
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symbol: 'arrow',
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symbolSize: 6
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trailLength: 0.05, // Shorter trail = less GPU pixels to process
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color: 'rgba(99, 102, 241, 0.6)',
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symbol: 'circle', // Simpler symbol than arrow
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symbolSize: 4 // Smaller symbol
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},
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lineStyle: {
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color: 'rgba(99, 102, 241, 0.3)',
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width: 2,
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color: 'rgba(99, 102, 241, 0.2)',
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width: 1.5,
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curveness: finalCurve
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},
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progressive: 50, // Progressive rendering for GPU offload
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@@ -64,8 +64,8 @@ class AreaChart {
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// Smoothly transition max value context too
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this.prevMaxVal = this.currentMaxVal || 0;
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// Downsample if data is too dense (target ~1500 points for performance)
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const MAX_POINTS = 1500;
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// Downsample if data is too dense (target ~500 points for GPU performance)
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const MAX_POINTS = 500;
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if (data.timestamps.length > MAX_POINTS) {
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const skip = Math.ceil(data.timestamps.length / MAX_POINTS);
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const downsampled = { timestamps: [], rx: [], tx: [] };
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@@ -112,7 +112,7 @@ class AreaChart {
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animate() {
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if (this.animFrame) cancelAnimationFrame(this.animFrame);
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const start = performance.now();
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const duration = 800;
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const duration = 400; // Shorter animation = less GPU time
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const step = (now) => {
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const elapsed = now - start;
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@@ -277,7 +277,7 @@ class AreaChart {
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drawArea(ctx, values, prevValues, getX, getY, chartH, p, fillColorTop, fillColorBottom, strokeColor, len) {
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if (!values || values.length === 0) return;
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const useSimple = len > 250;
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const useSimple = len > 80;
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const getPVal = (i) => (prevValues && i < prevValues.length) ? prevValues[i] : 0;
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// Fill
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@@ -407,7 +407,7 @@ class MetricChart {
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animate() {
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if (this.animFrame) cancelAnimationFrame(this.animFrame);
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const start = performance.now();
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const duration = 500;
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const duration = 300; // Snappier and lighter on GPU
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const step = (now) => {
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const elapsed = now - start;
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this.animProgress = Math.min(elapsed / duration, 1);
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@@ -560,7 +560,7 @@ class MetricChart {
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});
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} else {
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const useSimple = len > 250;
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const useSimple = len > 100;
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const prevVals = this.prevData ? this.prevData.values : null;
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const getPVal = (i) => (prevVals && i < prevVals.length) ? prevVals[i] : 0;
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