修复ffmpeg转码的错误提示,改为等待MP4文件生成完成后再播放。
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@@ -62,7 +62,7 @@
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<div id="transcoding-overlay" class="player-overlay hidden">
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<div class="spinner"></div>
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<h3>Transcoding via FFmpeg...</h3>
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<p>Generating HLS segments, please wait.</p>
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<p>Generating MP4 file, please wait.</p>
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<div id="progress-info" class="progress-info hidden">
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<div id="progress-text" class="progress-text">Initializing...</div>
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<div class="progress-bar">
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@@ -41,7 +41,7 @@ document.addEventListener('DOMContentLoaded', () => {
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}
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if (message.type === 'ready' && message.key === currentVideoKey) {
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setProgress({ status: 'Ready to play', percent: 100, details: 'Ready to play' });
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playHlsStream(message.hlsUrl);
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playMp4Stream(message.mp4Url);
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}
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} catch (error) {
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console.error('WebSocket message parse error:', error);
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@@ -246,7 +246,7 @@ document.addEventListener('DOMContentLoaded', () => {
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if (data.error) throw new Error(data.error);
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if (!wsConnected) {
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pollForHlsReady(key, data.mp4Url);
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pollForMp4Ready(key, data.mp4Url);
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}
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} catch (err) {
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console.error(err);
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@@ -255,7 +255,7 @@ document.addEventListener('DOMContentLoaded', () => {
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};
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// Poll the backend to check if the generated MP4 file is accessible
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const pollForHlsReady = (key, hlsUrl) => {
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const pollForMp4Ready = (key, mp4Url) => {
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let attempts = 0;
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const maxAttempts = 120; // 60 seconds max wait for first segment
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const pollIntervalMs = 500;
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@@ -273,10 +273,10 @@ document.addEventListener('DOMContentLoaded', () => {
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if (data.ready) {
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stopPolling();
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setProgress({ status: 'Ready to play', percent: 100, details: 'Ready to play' });
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playHlsStream(data.hlsUrl);
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playMp4Stream(data.mp4Url);
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} else if (attempts >= maxAttempts) {
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stopPolling();
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transcodingOverlay.innerHTML = `<p style="color: #ef4444;">Timeout waiting for HLS segments.</p>`;
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transcodingOverlay.innerHTML = `<p style="color: #ef4444;">Timeout waiting for MP4 file.</p>`;
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}
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} catch (err) {
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console.error("Poll Error:", err);
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@@ -292,7 +292,7 @@ document.addEventListener('DOMContentLoaded', () => {
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};
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// Initialize MP4 Player
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const playHlsStream = (url) => {
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const playMp4Stream = (url) => {
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transcodingOverlay.classList.add('hidden');
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videoPlayer.classList.remove('hidden');
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playBtn.classList.add('hidden');
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23
server.js
23
server.js
@@ -200,12 +200,27 @@ app.post('/api/transcode', async (req, res) => {
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progressMap[progressKey] = progressState;
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broadcastWs(progressKey, { type: 'progress', key: progressKey, progress: progressState });
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})
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.on('stderr', (stderrLine) => {
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console.log(`ffmpeg stderr: ${stderrLine}`);
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})
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.on('end', () => {
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console.log(`Finished transcoding ${key} to MP4`);
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const progressState = { status: 'finished', percent: 100, details: 'Transcoding complete', mp4Url };
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let progressState;
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try {
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const stats = fs.statSync(mp4Path);
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if (!stats.isFile() || stats.size === 0) {
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throw new Error('Output MP4 is empty or missing');
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}
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progressState = { status: 'finished', percent: 100, details: 'Transcoding complete', mp4Url };
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} catch (verifyError) {
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console.error(`Output verification failed for ${mp4Path}:`, verifyError);
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progressState = { status: 'failed', percent: progressMap[progressKey]?.percent || 0, details: `Output verification failed: ${verifyError.message}`, mp4Url };
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}
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progressMap[progressKey] = progressState;
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broadcastWs(progressKey, { type: 'progress', key: progressKey, progress: progressState });
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broadcastWs(progressKey, { type: 'ready', key: progressKey, mp4Url });
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if (progressState.status === 'finished') {
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broadcastWs(progressKey, { type: 'ready', key: progressKey, mp4Url });
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}
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})
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.on('error', (err) => {
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console.error(`Error transcoding ${key}:`, err);
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@@ -234,8 +249,8 @@ app.get('/api/status', (req, res) => {
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const mp4Path = path.join(__dirname, 'public', 'mp4', ...safeKeySegments, 'video.mp4');
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const progress = progressMap[progressKey] || null;
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// Check if the MP4 file exists
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if (fs.existsSync(mp4Path)) {
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const outputReady = fs.existsSync(mp4Path) && (!progress || progress.status !== 'failed');
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if (outputReady) {
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res.json({ ready: true, mp4Url: `/mp4/${safeKeySegments.join('/')}/video.mp4`, progress });
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} else {
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res.json({ ready: false, progress });
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