Add VLESS server, vision flow and reality TLS
This commit is contained in:
194
common/tls/reality_server.go
Normal file
194
common/tls/reality_server.go
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@@ -0,0 +1,194 @@
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//go:build with_reality_server
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package tls
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import (
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"context"
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"crypto/tls"
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"encoding/base64"
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"encoding/hex"
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"net"
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"os"
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"time"
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"github.com/sagernet/sing-box/adapter"
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"github.com/sagernet/sing-box/common/dialer"
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"github.com/sagernet/sing-box/log"
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"github.com/sagernet/sing-box/option"
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"github.com/sagernet/sing/common/debug"
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E "github.com/sagernet/sing/common/exceptions"
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M "github.com/sagernet/sing/common/metadata"
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N "github.com/sagernet/sing/common/network"
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"github.com/nekohasekai/reality"
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)
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var _ ServerConfigCompat = (*RealityServerConfig)(nil)
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type RealityServerConfig struct {
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config *reality.Config
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}
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func NewRealityServer(ctx context.Context, router adapter.Router, logger log.Logger, options option.InboundTLSOptions) (*RealityServerConfig, error) {
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var tlsConfig reality.Config
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if options.ACME != nil && len(options.ACME.Domain) > 0 {
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return nil, E.New("acme is unavailable in reality")
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}
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tlsConfig.Time = router.TimeFunc()
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if options.ServerName != "" {
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tlsConfig.ServerName = options.ServerName
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}
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if len(options.ALPN) > 0 {
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tlsConfig.NextProtos = append(tlsConfig.NextProtos, options.ALPN...)
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}
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if options.MinVersion != "" {
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minVersion, err := ParseTLSVersion(options.MinVersion)
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if err != nil {
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return nil, E.Cause(err, "parse min_version")
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}
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tlsConfig.MinVersion = minVersion
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}
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if options.MaxVersion != "" {
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maxVersion, err := ParseTLSVersion(options.MaxVersion)
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if err != nil {
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return nil, E.Cause(err, "parse max_version")
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}
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tlsConfig.MaxVersion = maxVersion
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}
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if options.CipherSuites != nil {
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find:
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for _, cipherSuite := range options.CipherSuites {
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for _, tlsCipherSuite := range tls.CipherSuites() {
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if cipherSuite == tlsCipherSuite.Name {
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tlsConfig.CipherSuites = append(tlsConfig.CipherSuites, tlsCipherSuite.ID)
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continue find
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}
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}
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return nil, E.New("unknown cipher_suite: ", cipherSuite)
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}
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}
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if options.Certificate != "" || options.CertificatePath != "" {
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return nil, E.New("certificate is unavailable in reality")
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}
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if options.Key != "" || options.KeyPath != "" {
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return nil, E.New("key is unavailable in reality")
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}
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tlsConfig.SessionTicketsDisabled = true
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tlsConfig.Type = N.NetworkTCP
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tlsConfig.Dest = options.Reality.Handshake.ServerOptions.Build().String()
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tlsConfig.ServerNames = map[string]bool{options.ServerName: true}
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privateKey, err := base64.RawURLEncoding.DecodeString(options.Reality.PrivateKey)
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if err != nil {
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return nil, E.Cause(err, "decode private key")
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}
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if len(privateKey) != 32 {
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return nil, E.New("invalid private key")
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}
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tlsConfig.PrivateKey = privateKey
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tlsConfig.MaxTimeDiff = time.Duration(options.Reality.MaxTimeDifference)
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tlsConfig.ShortIds = make(map[[8]byte]bool)
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for i, shortID := range options.Reality.ShortID {
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var shortIDBytesArray [8]byte
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decodedLen, err := hex.Decode(shortIDBytesArray[:], []byte(shortID))
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if err != nil {
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return nil, E.Cause(err, "decode short_id[", i, "]: ", shortID)
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}
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if decodedLen != 8 {
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return nil, E.New("invalid short_id[", i, "]: ", shortID)
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}
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tlsConfig.ShortIds[shortIDBytesArray] = true
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}
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handshakeDialer := dialer.New(router, options.Reality.Handshake.DialerOptions)
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tlsConfig.DialContext = func(ctx context.Context, network, addr string) (net.Conn, error) {
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return handshakeDialer.DialContext(ctx, network, M.ParseSocksaddr(addr))
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}
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if debug.Enabled {
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tlsConfig.Show = true
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}
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return &RealityServerConfig{&tlsConfig}, nil
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}
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func (c *RealityServerConfig) ServerName() string {
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return c.config.ServerName
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}
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func (c *RealityServerConfig) SetServerName(serverName string) {
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c.config.ServerName = serverName
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}
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func (c *RealityServerConfig) NextProtos() []string {
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return c.config.NextProtos
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}
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func (c *RealityServerConfig) SetNextProtos(nextProto []string) {
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c.config.NextProtos = nextProto
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}
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func (c *RealityServerConfig) Config() (*tls.Config, error) {
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return nil, E.New("unsupported usage for reality")
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}
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func (c *RealityServerConfig) Client(conn net.Conn) (Conn, error) {
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return nil, os.ErrInvalid
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}
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func (c *RealityServerConfig) Start() error {
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return nil
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}
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func (c *RealityServerConfig) Close() error {
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return nil
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}
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func (c *RealityServerConfig) Server(conn net.Conn) (Conn, error) {
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return nil, os.ErrInvalid
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}
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func (c *RealityServerConfig) ServerHandshake(ctx context.Context, conn net.Conn) (Conn, error) {
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tlsConn, err := reality.Server(ctx, conn, c.config)
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if err != nil {
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return nil, err
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}
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return &realityConnWrapper{Conn: tlsConn}, nil
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}
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func (c *RealityServerConfig) Clone() Config {
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return &RealityServerConfig{
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config: c.config.Clone(),
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}
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}
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var _ Conn = (*realityConnWrapper)(nil)
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type realityConnWrapper struct {
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*reality.Conn
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}
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func (c *realityConnWrapper) ConnectionState() ConnectionState {
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state := c.Conn.ConnectionState()
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return tls.ConnectionState{
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Version: state.Version,
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HandshakeComplete: state.HandshakeComplete,
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DidResume: state.DidResume,
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CipherSuite: state.CipherSuite,
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NegotiatedProtocol: state.NegotiatedProtocol,
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NegotiatedProtocolIsMutual: state.NegotiatedProtocolIsMutual,
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ServerName: state.ServerName,
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PeerCertificates: state.PeerCertificates,
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VerifiedChains: state.VerifiedChains,
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SignedCertificateTimestamps: state.SignedCertificateTimestamps,
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OCSPResponse: state.OCSPResponse,
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TLSUnique: state.TLSUnique,
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}
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}
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func (c *realityConnWrapper) Upstream() any {
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return c.Conn
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}
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