Add custom TLS server support for http based v2ray transports
This commit is contained in:
@@ -8,7 +8,6 @@ import (
|
||||
"encoding/base64"
|
||||
"encoding/hex"
|
||||
"net"
|
||||
"os"
|
||||
"time"
|
||||
|
||||
"github.com/sagernet/reality"
|
||||
@@ -135,7 +134,7 @@ func (c *RealityServerConfig) Config() (*tls.Config, error) {
|
||||
}
|
||||
|
||||
func (c *RealityServerConfig) Client(conn net.Conn) (Conn, error) {
|
||||
return nil, os.ErrInvalid
|
||||
return ClientHandshake(context.Background(), conn, c)
|
||||
}
|
||||
|
||||
func (c *RealityServerConfig) Start() error {
|
||||
@@ -147,7 +146,7 @@ func (c *RealityServerConfig) Close() error {
|
||||
}
|
||||
|
||||
func (c *RealityServerConfig) Server(conn net.Conn) (Conn, error) {
|
||||
return nil, os.ErrInvalid
|
||||
return ServerHandshake(context.Background(), conn, c)
|
||||
}
|
||||
|
||||
func (c *RealityServerConfig) ServerHandshake(ctx context.Context, conn net.Conn) (Conn, error) {
|
||||
|
||||
Reference in New Issue
Block a user