修复NVIDIA编码错误

This commit is contained in:
CN-JS-HuiBai
2026-04-02 18:35:04 +08:00
parent 7fd6968be0
commit 0e24d5875e
3 changed files with 170 additions and 71 deletions

View File

@@ -75,6 +75,7 @@
<div id="now-playing" class="now-playing hidden"> <div id="now-playing" class="now-playing hidden">
<h3>Now Playing</h3> <h3>Now Playing</h3>
<p id="current-video-title">video.mp4</p> <p id="current-video-title">video.mp4</p>
<button id="transcode-btn" class="play-btn hidden">Start Transcode</button>
<button id="play-btn" class="play-btn hidden">Play</button> <button id="play-btn" class="play-btn hidden">Play</button>
</div> </div>
</section> </section>

View File

@@ -9,12 +9,14 @@ document.addEventListener('DOMContentLoaded', () => {
const videoPlayer = document.getElementById('video-player'); const videoPlayer = document.getElementById('video-player');
const nowPlaying = document.getElementById('now-playing'); const nowPlaying = document.getElementById('now-playing');
const currentVideoTitle = document.getElementById('current-video-title'); const currentVideoTitle = document.getElementById('current-video-title');
const transcodeBtn = document.getElementById('transcode-btn');
const playBtn = document.getElementById('play-btn'); const playBtn = document.getElementById('play-btn');
const progressInfo = document.getElementById('progress-info'); const progressInfo = document.getElementById('progress-info');
const progressText = document.getElementById('progress-text'); const progressText = document.getElementById('progress-text');
const progressFill = document.getElementById('progress-fill'); const progressFill = document.getElementById('progress-fill');
let currentPollInterval = null; let currentPollInterval = null;
let selectedKey = null;
let ws = null; let ws = null;
let wsConnected = false; let wsConnected = false;
let subscribedKey = null; let subscribedKey = null;
@@ -87,6 +89,12 @@ document.addEventListener('DOMContentLoaded', () => {
progressFill.style.width = '0%'; progressFill.style.width = '0%';
}; };
if (transcodeBtn) {
transcodeBtn.addEventListener('click', () => {
startTranscode();
});
}
if (playBtn) { if (playBtn) {
playBtn.addEventListener('click', () => { playBtn.addEventListener('click', () => {
videoPlayer.play().catch(e => console.log('Play blocked:', e)); videoPlayer.play().catch(e => console.log('Play blocked:', e));
@@ -207,7 +215,7 @@ document.addEventListener('DOMContentLoaded', () => {
}; };
// Handle video selection and trigger transcode // Handle video selection and trigger transcode
const selectVideo = async (key, listItemNode) => { const selectVideo = (key, listItemNode) => {
// Update UI // Update UI
document.querySelectorAll('.video-item').forEach(n => n.classList.remove('active')); document.querySelectorAll('.video-item').forEach(n => n.classList.remove('active'));
listItemNode.classList.add('active'); listItemNode.classList.add('active');
@@ -217,21 +225,33 @@ document.addEventListener('DOMContentLoaded', () => {
playerOverlay.classList.add('hidden'); playerOverlay.classList.add('hidden');
videoPlayer.classList.add('hidden'); videoPlayer.classList.add('hidden');
videoPlayer.pause(); videoPlayer.pause();
if (transcodeBtn) {
transcodeBtn.disabled = false;
transcodeBtn.textContent = 'Start Transcode';
transcodeBtn.classList.remove('hidden');
}
if (playBtn) { if (playBtn) {
playBtn.disabled = true; playBtn.classList.add('hidden');
playBtn.textContent = '等待转码完成';
playBtn.classList.remove('hidden');
} }
resetProgress(); resetProgress();
selectedKey = key;
currentVideoKey = key; currentVideoKey = key;
subscribeToKey(key); subscribeToKey(key);
nowPlaying.classList.remove('hidden'); nowPlaying.classList.remove('hidden');
currentVideoTitle.textContent = key.split('/').pop(); currentVideoTitle.textContent = key.split('/').pop();
};
const startTranscode = async () => {
if (!selectedKey) return;
if (transcodeBtn) {
transcodeBtn.disabled = true;
transcodeBtn.textContent = 'Starting...';
}
stopPolling();
transcodingOverlay.classList.remove('hidden'); transcodingOverlay.classList.remove('hidden');
setProgress({ status: 'Starting transcoding...', percent: 0, details: 'Starting transcoding...' }); setProgress({ status: 'Starting download...', percent: 0, details: 'Starting download...' });
try { try {
const codec = codecSelect?.value || 'h264'; const codec = codecSelect?.value || 'h264';
@@ -239,14 +259,14 @@ document.addEventListener('DOMContentLoaded', () => {
const res = await fetch('/api/transcode', { const res = await fetch('/api/transcode', {
method: 'POST', method: 'POST',
headers: { 'Content-Type': 'application/json' }, headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ key, codec, encoder }) body: JSON.stringify({ key: selectedKey, codec, encoder })
}); });
const data = await res.json(); const data = await res.json();
if (data.error) throw new Error(data.error); if (data.error) throw new Error(data.error);
if (!wsConnected) { if (!wsConnected) {
pollForMp4Ready(key, data.mp4Url); pollForMp4Ready(selectedKey, data.mp4Url);
} }
} catch (err) { } catch (err) {
console.error(err); console.error(err);

206
server.js
View File

@@ -35,12 +35,14 @@ const BUCKET_NAME = process.env.S3_BUCKET_NAME;
const progressMap = {}; const progressMap = {};
const wsSubscriptions = new Map(); const wsSubscriptions = new Map();
const addWsClient = (key, ws) => { const getProgressKey = (key) => key.split('/').map(segment => segment.replace(/[^a-zA-Z0-9_\-]/g, '_')).join('/');
if (!wsSubscriptions.has(key)) {
wsSubscriptions.set(key, new Set()); const addWsClient = (progressKey, ws) => {
if (!wsSubscriptions.has(progressKey)) {
wsSubscriptions.set(progressKey, new Set());
} }
wsSubscriptions.get(key).add(ws); wsSubscriptions.get(progressKey).add(ws);
ws.currentKey = key; ws.currentKey = progressKey;
}; };
const removeWsClient = (ws) => { const removeWsClient = (ws) => {
@@ -63,6 +65,23 @@ const broadcastWs = (key, payload) => {
} }
}; };
const createFfmpegOptions = (encoderName) => {
const options = ['-preset fast'];
if (encoderName === 'libx264' || encoderName === 'libx265') {
options.push('-crf', '23');
} else if (/_nvenc$/.test(encoderName)) {
options.push('-rc:v', 'vbr_hq', '-cq', '19');
} else if (/_qsv$/.test(encoderName)) {
options.push('-global_quality', '23');
}
return options;
};
const shouldRetryWithSoftware = (message) => {
if (!message) return false;
return /Cannot load libcuda\.so\.1|Could not open encoder before EOF|Error while opening encoder|Operation not permitted|Invalid argument/i.test(message);
};
const wss = new WebSocket.Server({ server }); const wss = new WebSocket.Server({ server });
wss.on('connection', (ws) => { wss.on('connection', (ws) => {
@@ -70,12 +89,13 @@ wss.on('connection', (ws) => {
try { try {
const message = JSON.parse(raw.toString()); const message = JSON.parse(raw.toString());
if (message.type === 'subscribe' && typeof message.key === 'string') { if (message.type === 'subscribe' && typeof message.key === 'string') {
if (ws.currentKey && ws.currentKey !== message.key) { const progressKey = getProgressKey(message.key);
if (ws.currentKey && ws.currentKey !== progressKey) {
removeWsClient(ws); removeWsClient(ws);
} }
addWsClient(message.key, ws); addWsClient(progressKey, ws);
const currentProgress = progressMap[message.key]; const currentProgress = progressMap[progressKey];
if (currentProgress) { if (currentProgress) {
ws.send(JSON.stringify({ type: 'progress', key: message.key, progress: currentProgress })); ws.send(JSON.stringify({ type: 'progress', key: message.key, progress: currentProgress }));
if (currentProgress.status === 'finished' && currentProgress.mp4Url) { if (currentProgress.status === 'finished' && currentProgress.mp4Url) {
@@ -174,16 +194,49 @@ app.post('/api/transcode', async (req, res) => {
const response = await s3Client.send(command); const response = await s3Client.send(command);
const s3Stream = response.Body; const s3Stream = response.Body;
const totalBytes = response.ContentLength || 0;
let downloadedBytes = 0;
const tmpInputPath = path.join(os.tmpdir(), `s3-input-${Date.now()}-${Math.random().toString(16).slice(2)}.tmp`); const tmpInputPath = path.join(os.tmpdir(), `s3-input-${Date.now()}-${Math.random().toString(16).slice(2)}.tmp`);
const broadcastDownloadProgress = () => {
const percent = totalBytes ? Math.min(100, Math.round(downloadedBytes / totalBytes * 100)) : 0;
const downloadState = {
status: 'downloading',
percent,
downloadedBytes,
totalBytes,
details: totalBytes ? `Downloading ${percent}%` : 'Downloading...',
mp4Url
};
progressMap[progressKey] = downloadState;
broadcastWs(progressKey, { type: 'progress', key, progress: downloadState });
};
await new Promise((resolve, reject) => { await new Promise((resolve, reject) => {
const writeStream = fs.createWriteStream(tmpInputPath); const writeStream = fs.createWriteStream(tmpInputPath);
s3Stream.pipe(writeStream); s3Stream.on('data', (chunk) => {
s3Stream.on('error', reject); downloadedBytes += chunk.length;
broadcastDownloadProgress();
});
s3Stream.on('error', (err) => {
reject(err);
});
writeStream.on('error', reject); writeStream.on('error', reject);
writeStream.on('finish', resolve); writeStream.on('finish', resolve);
s3Stream.pipe(writeStream);
}); });
broadcastDownloadProgress();
progressMap[progressKey] = {
status: 'downloaded',
percent: 100,
downloadedBytes,
totalBytes,
details: 'Download complete, starting transcode...',
mp4Url
};
broadcastWs(progressKey, { type: 'progress', key, progress: progressMap[progressKey] });
// Triggers fluent-ffmpeg to transcode to MP4 // Triggers fluent-ffmpeg to transcode to MP4
console.log(`Starting transcoding for ${key} with codec ${videoCodec}`); console.log(`Starting transcoding for ${key} with codec ${videoCodec}`);
@@ -191,60 +244,85 @@ app.post('/api/transcode', async (req, res) => {
fs.unlink(tmpInputPath, () => {}); fs.unlink(tmpInputPath, () => {});
}; };
ffmpeg(tmpInputPath) let attemptedSoftwareFallback = false;
.videoCodec(videoCodec) const startFfmpeg = (encoderName) => {
.audioCodec('aac') console.log(`Starting ffmpeg with encoder ${encoderName} for ${key}`);
.outputOptions([ ffmpeg(tmpInputPath)
'-preset fast', .videoCodec(encoderName)
'-crf 23' .audioCodec('aac')
]) .outputOptions(createFfmpegOptions(encoderName))
.format('mp4') .format('mp4')
.output(mp4Path) .output(mp4Path)
.on('progress', (progress) => { .on('progress', (progress) => {
const progressState = { const progressState = {
status: 'transcoding', status: 'transcoding',
percent: Math.min(Math.max(Math.round(progress.percent || 0), 0), 100), percent: Math.min(Math.max(Math.round(progress.percent || 0), 0), 100),
frame: progress.frames || null, frame: progress.frames || null,
fps: progress.currentFps || null, fps: progress.currentFps || null,
bitrate: progress.currentKbps || null, bitrate: progress.currentKbps || null,
timemark: progress.timemark || null, timemark: progress.timemark || null,
details: `Transcoding... ${Math.min(Math.max(Math.round(progress.percent || 0), 0), 100)}%`, details: `Transcoding... ${Math.min(Math.max(Math.round(progress.percent || 0), 0), 100)}%`,
mp4Url mp4Url
}; };
progressMap[progressKey] = progressState; progressMap[progressKey] = progressState;
broadcastWs(progressKey, { type: 'progress', key: progressKey, progress: progressState }); broadcastWs(progressKey, { type: 'progress', key, progress: progressState });
}) })
.on('stderr', (stderrLine) => { .on('stderr', (stderrLine) => {
console.log(`ffmpeg stderr: ${stderrLine}`); console.log(`ffmpeg stderr: ${stderrLine}`);
}) })
.on('end', () => { .on('end', () => {
cleanupTmpInput(); cleanupTmpInput();
console.log(`Finished transcoding ${key} to MP4`); console.log(`Finished transcoding ${key} to MP4`);
let progressState; let progressState;
try { try {
const stats = fs.statSync(mp4Path); const stats = fs.statSync(mp4Path);
if (!stats.isFile() || stats.size === 0) { if (!stats.isFile() || stats.size === 0) {
throw new Error('Output MP4 is empty or missing'); throw new Error('Output MP4 is empty or missing');
}
progressState = { status: 'finished', percent: 100, details: 'Transcoding complete', mp4Url };
} catch (verifyError) {
console.error(`Output verification failed for ${mp4Path}:`, verifyError);
progressState = { status: 'failed', percent: progressMap[progressKey]?.percent || 0, details: `Output verification failed: ${verifyError.message}`, mp4Url };
} }
progressState = { status: 'finished', percent: 100, details: 'Transcoding complete', mp4Url }; progressMap[progressKey] = progressState;
} catch (verifyError) { broadcastWs(progressKey, { type: 'progress', key, progress: progressState });
console.error(`Output verification failed for ${mp4Path}:`, verifyError); if (progressState.status === 'finished') {
progressState = { status: 'failed', percent: progressMap[progressKey]?.percent || 0, details: `Output verification failed: ${verifyError.message}`, mp4Url }; broadcastWs(progressKey, { type: 'ready', key, mp4Url });
} }
progressMap[progressKey] = progressState; })
broadcastWs(progressKey, { type: 'progress', key: progressKey, progress: progressState }); .on('error', (err) => {
if (progressState.status === 'finished') { const errMessage = err?.message || '';
broadcastWs(progressKey, { type: 'ready', key: progressKey, mp4Url }); const isHardwareFailure = !attemptedSoftwareFallback && encoderName !== codecMap.software[safeCodec] && shouldRetryWithSoftware(errMessage);
} if (isHardwareFailure) {
}) attemptedSoftwareFallback = true;
.on('error', (err) => { console.warn(`Hardware encoder failed for ${key}; retrying with software encoder`, errMessage);
cleanupTmpInput(); try {
console.error(`Error transcoding ${key}:`, err); if (fs.existsSync(mp4Path)) {
const failedState = { status: 'failed', percent: progressMap[progressKey]?.percent || 0, details: err.message || 'Transcoding failed', mp4Url }; fs.unlinkSync(mp4Path);
progressMap[progressKey] = failedState; }
broadcastWs(progressKey, { type: 'progress', key: progressKey, progress: failedState }); } catch (_) {}
}) const softwareEncoder = codecMap.software[safeCodec];
.run(); progressMap[progressKey] = {
status: 'fallback',
percent: 0,
details: 'Hardware encoder unavailable, retrying with software encoder...',
mp4Url
};
broadcastWs(progressKey, { type: 'progress', key, progress: progressMap[progressKey] });
startFfmpeg(softwareEncoder);
return;
}
cleanupTmpInput();
console.error(`Error transcoding ${key}:`, err);
const failedState = { status: 'failed', percent: progressMap[progressKey]?.percent || 0, details: err.message || 'Transcoding failed', mp4Url };
progressMap[progressKey] = failedState;
broadcastWs(progressKey, { type: 'progress', key, progress: failedState });
})
.run();
};
startFfmpeg(videoCodec);
// Return immediately so the client can start polling or waiting // Return immediately so the client can start polling or waiting
res.json({ message: 'Transcoding started', mp4Url }); res.json({ message: 'Transcoding started', mp4Url });