修复NVIDIA编码错误
This commit is contained in:
206
server.js
206
server.js
@@ -35,12 +35,14 @@ const BUCKET_NAME = process.env.S3_BUCKET_NAME;
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const progressMap = {};
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const wsSubscriptions = new Map();
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const addWsClient = (key, ws) => {
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if (!wsSubscriptions.has(key)) {
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wsSubscriptions.set(key, new Set());
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const getProgressKey = (key) => key.split('/').map(segment => segment.replace(/[^a-zA-Z0-9_\-]/g, '_')).join('/');
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const addWsClient = (progressKey, ws) => {
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if (!wsSubscriptions.has(progressKey)) {
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wsSubscriptions.set(progressKey, new Set());
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}
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wsSubscriptions.get(key).add(ws);
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ws.currentKey = key;
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wsSubscriptions.get(progressKey).add(ws);
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ws.currentKey = progressKey;
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};
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const removeWsClient = (ws) => {
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@@ -63,6 +65,23 @@ const broadcastWs = (key, payload) => {
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}
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};
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const createFfmpegOptions = (encoderName) => {
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const options = ['-preset fast'];
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if (encoderName === 'libx264' || encoderName === 'libx265') {
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options.push('-crf', '23');
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} else if (/_nvenc$/.test(encoderName)) {
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options.push('-rc:v', 'vbr_hq', '-cq', '19');
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} else if (/_qsv$/.test(encoderName)) {
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options.push('-global_quality', '23');
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}
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return options;
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};
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const shouldRetryWithSoftware = (message) => {
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if (!message) return false;
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return /Cannot load libcuda\.so\.1|Could not open encoder before EOF|Error while opening encoder|Operation not permitted|Invalid argument/i.test(message);
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};
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const wss = new WebSocket.Server({ server });
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wss.on('connection', (ws) => {
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@@ -70,12 +89,13 @@ wss.on('connection', (ws) => {
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try {
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const message = JSON.parse(raw.toString());
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if (message.type === 'subscribe' && typeof message.key === 'string') {
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if (ws.currentKey && ws.currentKey !== message.key) {
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const progressKey = getProgressKey(message.key);
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if (ws.currentKey && ws.currentKey !== progressKey) {
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removeWsClient(ws);
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}
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addWsClient(message.key, ws);
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addWsClient(progressKey, ws);
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const currentProgress = progressMap[message.key];
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const currentProgress = progressMap[progressKey];
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if (currentProgress) {
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ws.send(JSON.stringify({ type: 'progress', key: message.key, progress: currentProgress }));
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if (currentProgress.status === 'finished' && currentProgress.mp4Url) {
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@@ -174,16 +194,49 @@ app.post('/api/transcode', async (req, res) => {
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const response = await s3Client.send(command);
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const s3Stream = response.Body;
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const totalBytes = response.ContentLength || 0;
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let downloadedBytes = 0;
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const tmpInputPath = path.join(os.tmpdir(), `s3-input-${Date.now()}-${Math.random().toString(16).slice(2)}.tmp`);
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const broadcastDownloadProgress = () => {
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const percent = totalBytes ? Math.min(100, Math.round(downloadedBytes / totalBytes * 100)) : 0;
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const downloadState = {
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status: 'downloading',
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percent,
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downloadedBytes,
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totalBytes,
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details: totalBytes ? `Downloading ${percent}%` : 'Downloading...',
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mp4Url
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};
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progressMap[progressKey] = downloadState;
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broadcastWs(progressKey, { type: 'progress', key, progress: downloadState });
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};
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await new Promise((resolve, reject) => {
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const writeStream = fs.createWriteStream(tmpInputPath);
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s3Stream.pipe(writeStream);
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s3Stream.on('error', reject);
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s3Stream.on('data', (chunk) => {
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downloadedBytes += chunk.length;
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broadcastDownloadProgress();
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});
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s3Stream.on('error', (err) => {
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reject(err);
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});
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writeStream.on('error', reject);
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writeStream.on('finish', resolve);
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s3Stream.pipe(writeStream);
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});
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broadcastDownloadProgress();
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progressMap[progressKey] = {
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status: 'downloaded',
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percent: 100,
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downloadedBytes,
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totalBytes,
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details: 'Download complete, starting transcode...',
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mp4Url
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};
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broadcastWs(progressKey, { type: 'progress', key, progress: progressMap[progressKey] });
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// Triggers fluent-ffmpeg to transcode to MP4
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console.log(`Starting transcoding for ${key} with codec ${videoCodec}`);
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@@ -191,60 +244,85 @@ app.post('/api/transcode', async (req, res) => {
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fs.unlink(tmpInputPath, () => {});
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};
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ffmpeg(tmpInputPath)
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.videoCodec(videoCodec)
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.audioCodec('aac')
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.outputOptions([
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'-preset fast',
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'-crf 23'
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])
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.format('mp4')
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.output(mp4Path)
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.on('progress', (progress) => {
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const progressState = {
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status: 'transcoding',
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percent: Math.min(Math.max(Math.round(progress.percent || 0), 0), 100),
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frame: progress.frames || null,
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fps: progress.currentFps || null,
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bitrate: progress.currentKbps || null,
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timemark: progress.timemark || null,
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details: `Transcoding... ${Math.min(Math.max(Math.round(progress.percent || 0), 0), 100)}%`,
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mp4Url
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};
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progressMap[progressKey] = progressState;
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broadcastWs(progressKey, { type: 'progress', key: progressKey, progress: progressState });
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})
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.on('stderr', (stderrLine) => {
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console.log(`ffmpeg stderr: ${stderrLine}`);
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})
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.on('end', () => {
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cleanupTmpInput();
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console.log(`Finished transcoding ${key} to MP4`);
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let progressState;
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try {
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const stats = fs.statSync(mp4Path);
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if (!stats.isFile() || stats.size === 0) {
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throw new Error('Output MP4 is empty or missing');
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let attemptedSoftwareFallback = false;
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const startFfmpeg = (encoderName) => {
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console.log(`Starting ffmpeg with encoder ${encoderName} for ${key}`);
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ffmpeg(tmpInputPath)
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.videoCodec(encoderName)
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.audioCodec('aac')
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.outputOptions(createFfmpegOptions(encoderName))
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.format('mp4')
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.output(mp4Path)
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.on('progress', (progress) => {
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const progressState = {
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status: 'transcoding',
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percent: Math.min(Math.max(Math.round(progress.percent || 0), 0), 100),
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frame: progress.frames || null,
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fps: progress.currentFps || null,
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bitrate: progress.currentKbps || null,
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timemark: progress.timemark || null,
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details: `Transcoding... ${Math.min(Math.max(Math.round(progress.percent || 0), 0), 100)}%`,
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mp4Url
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};
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progressMap[progressKey] = progressState;
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broadcastWs(progressKey, { type: 'progress', key, progress: progressState });
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})
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.on('stderr', (stderrLine) => {
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console.log(`ffmpeg stderr: ${stderrLine}`);
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})
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.on('end', () => {
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cleanupTmpInput();
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console.log(`Finished transcoding ${key} to MP4`);
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let progressState;
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try {
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const stats = fs.statSync(mp4Path);
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if (!stats.isFile() || stats.size === 0) {
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throw new Error('Output MP4 is empty or missing');
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}
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progressState = { status: 'finished', percent: 100, details: 'Transcoding complete', mp4Url };
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} catch (verifyError) {
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console.error(`Output verification failed for ${mp4Path}:`, verifyError);
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progressState = { status: 'failed', percent: progressMap[progressKey]?.percent || 0, details: `Output verification failed: ${verifyError.message}`, mp4Url };
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}
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progressState = { status: 'finished', percent: 100, details: 'Transcoding complete', mp4Url };
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} catch (verifyError) {
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console.error(`Output verification failed for ${mp4Path}:`, verifyError);
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progressState = { status: 'failed', percent: progressMap[progressKey]?.percent || 0, details: `Output verification failed: ${verifyError.message}`, mp4Url };
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}
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progressMap[progressKey] = progressState;
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broadcastWs(progressKey, { type: 'progress', key: progressKey, progress: progressState });
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if (progressState.status === 'finished') {
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broadcastWs(progressKey, { type: 'ready', key: progressKey, mp4Url });
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}
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})
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.on('error', (err) => {
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cleanupTmpInput();
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console.error(`Error transcoding ${key}:`, err);
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const failedState = { status: 'failed', percent: progressMap[progressKey]?.percent || 0, details: err.message || 'Transcoding failed', mp4Url };
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progressMap[progressKey] = failedState;
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broadcastWs(progressKey, { type: 'progress', key: progressKey, progress: failedState });
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})
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.run();
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progressMap[progressKey] = progressState;
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broadcastWs(progressKey, { type: 'progress', key, progress: progressState });
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if (progressState.status === 'finished') {
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broadcastWs(progressKey, { type: 'ready', key, mp4Url });
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}
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})
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.on('error', (err) => {
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const errMessage = err?.message || '';
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const isHardwareFailure = !attemptedSoftwareFallback && encoderName !== codecMap.software[safeCodec] && shouldRetryWithSoftware(errMessage);
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if (isHardwareFailure) {
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attemptedSoftwareFallback = true;
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console.warn(`Hardware encoder failed for ${key}; retrying with software encoder`, errMessage);
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try {
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if (fs.existsSync(mp4Path)) {
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fs.unlinkSync(mp4Path);
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}
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} catch (_) {}
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const softwareEncoder = codecMap.software[safeCodec];
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progressMap[progressKey] = {
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status: 'fallback',
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percent: 0,
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details: 'Hardware encoder unavailable, retrying with software encoder...',
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mp4Url
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};
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broadcastWs(progressKey, { type: 'progress', key, progress: progressMap[progressKey] });
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startFfmpeg(softwareEncoder);
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return;
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}
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cleanupTmpInput();
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console.error(`Error transcoding ${key}:`, err);
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const failedState = { status: 'failed', percent: progressMap[progressKey]?.percent || 0, details: err.message || 'Transcoding failed', mp4Url };
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progressMap[progressKey] = failedState;
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broadcastWs(progressKey, { type: 'progress', key, progress: failedState });
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})
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.run();
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};
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startFfmpeg(videoCodec);
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// Return immediately so the client can start polling or waiting
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res.json({ message: 'Transcoding started', mp4Url });
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